lol-challenge-tracker
A native desktop app tracking League of Legends progress dynamically linking into local real-time client WebSocket protocols securely.
The Challenge
Interfacing safely into undocumented internal APIs bypassing external web limits generating live reactive states visually smoothly rendering instantaneously.
My Solution
Electron compiled alongside Vue 3 hooks reading live LCU tokens bridging memory data rapidly generating accurate dynamic tracking models visually natively.
Tech Stack
- Electron: Used Electron for building this project.
- Vue 3: Used Vue 3 for building this project.
- TypeScript: Used TypeScript for building this project.
- Vite: Used Vite for building this project.
- `lcu: Used `lcu for building this project.
Technical Deep-Dive
It does not rely on Riot's cloud backend endpoints! Data reads from the executing process entirely without authentication loops causing rate bottlenecks entirely.